Kohan II: Kings of War
Like the original game, the new game does away with traditional resource modeling and features a per-minute income and cost system for each of the resources -- wood, mana, gold, etc. Having structures like lumber mills add to the amount of wood you collected each turn while wood-heavy units like archers detract from it. Any surplus wood is immediately converted into gold; any deficits are offset by deductions from your gold stores. As a result, gold is the only resource you'll actually ever hoard and the challenge becomes creating an economy that support your needs across the board. |
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